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Main/resources/[Developer]/[Anna]/ngd-Bridge/framework/qb/client.lua

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2025-06-07 08:51:21 +02:00
module 'shared/debug'
module 'shared/resource'
module 'shared/utils'
module 'shared/player'
QBCore = nil
Version = resource.version(Bridge.FrameworkName)
Citizen.CreateThreadNow(function()
IsExport, QBCore = pcall(function()
return exports[Bridge.FrameworkName]:GetCoreObject()
end)
if not IsExport then
while not QBCore do
TriggerEvent(Bridge.FrameworkEvent, function(obj) QBCore = obj end)
Wait(500)
end
end
end)
Bridge.Debug('Framework', 'QBCore', Version)
RegisterNetEvent(Bridge.FrameworkPrefix .. ':Client:UpdateObject', function()
QBCore = exports[Bridge.FrameworkName]:GetCoreObject()
for k, v in pairs(QBCore.Shared.Items) do
local item = {}
if not v.name then v.name = k end
item.name = v.name
item.label = v.label
item.description = v.description
item.stack = not v.unique and true
item.weight = v.weight or 0
item.close = v.shouldClose == nil and true or v.shouldClose
item.image = v.image
item.type = v.type
Framework.Items[v.name] = item
end
end)
RegisterNetEvent(Bridge.FrameworkPrefix .. ':Client:OnPlayerLoaded', function()
local PlayerData = QBCore.Functions.GetPlayerData()
Framework.SetPlayerData(PlayerData)
pcall(Framework.OnPlayerLoaded)
end)
RegisterNetEvent(Bridge.FrameworkPrefix .. ':Client:OnPlayerUnload', function()
Framework.Player = {}
pcall(Framework.OnPlayerUnload)
end)
RegisterNetEvent(Bridge.FrameworkPrefix .. ':Player:SetPlayerData', function(PlayerData)
Framework.SetPlayerData(PlayerData)
end)
RegisterNetEvent(Bridge.FrameworkPrefix .. ':Client:OnJobUpdate', function(Job)
Framework.Player.Job = {}
Framework.Player.Job.Name = Job.name
Framework.Player.Job.Label = Job.label
Framework.Player.Job.Duty = Job.onduty
Framework.Player.Job.Boss = Job.isboss
Framework.Player.Job.Grade = {}
Framework.Player.Job.Grade.Name = Job.grade.name
Framework.Player.Job.Grade.Level = Job.grade.level
pcall(Framework.OnJobUpdate)
end)
RegisterNetEvent(Bridge.FrameworkPrefix .. ':Client:SetDuty', function(Duty)
Framework.Player.Job.Duty = Duty
pcall(Framework.OnJobDutyUpdate)
end)
RegisterNetEvent(Bridge.FrameworkPrefix .. ':Client:OnGangUpdate', function(Gang)
Framework.Player.Gang = {}
Framework.Player.Gang.Name = Gang.name
Framework.Player.Gang.Label = Gang.label
Framework.Player.Gang.Boss = Gang.isboss
Framework.Player.Gang.Grade = {}
Framework.Player.Gang.Grade.Name = Gang.grade.name
Framework.Player.Gang.Grade.Level = Gang.grade.level
pcall(Framework.OnGangUpdate)
end)
Framework.SetPlayerData = function(PlayerData)
Framework.Player.Identifier = PlayerData.citizenid
Framework.Player.Name = PlayerData.name
if PlayerData.charinfo then
Framework.Player.Firstname = PlayerData.charinfo.firstname or 'Firstname'
Framework.Player.Lastname = PlayerData.charinfo.lastname or 'Lastname'
Framework.Player.DateOfBirth = PlayerData.charinfo.birthdate or '00-00-0000'
Framework.Player.Gender = (PlayerData.charinfo.gender == 0 and 'm' or 'f')
end
Framework.Player.Job = Framework.Player.Job or {}
if PlayerData.job then
Framework.Player.Job.Name = PlayerData.job.name
Framework.Player.Job.Label = PlayerData.job.label
Framework.Player.Job.Duty = PlayerData.job.onduty
Framework.Player.Job.Boss = PlayerData.job.isboss
Framework.Player.Job.Grade = Framework.Player.Job.Grade or {}
Framework.Player.Job.Grade.Name = PlayerData.job.grade.name
Framework.Player.Job.Grade.Level = PlayerData.job.grade.level
end
Framework.Player.Gang = Framework.Player.Gang or {}
if PlayerData.gang then
Framework.Player.Gang.Name = PlayerData.gang.name
Framework.Player.Gang.Label = PlayerData.gang.label
Framework.Player.Gang.Boss = PlayerData.gang.isboss
Framework.Player.Gang.Grade = Framework.Player.Gang.Grade or {}
Framework.Player.Gang.Grade.Name = PlayerData.gang.grade.name
Framework.Player.Gang.Grade.Level = PlayerData.gang.grade.level
end
if PlayerData.money then
Framework.Player.Accounts = {}
for account, amount in pairs(PlayerData.money) do
Framework.Player.Accounts[account] = amount
end
end
Framework.Player.Metadata = PlayerData.metadata or {}
end
Framework.OnReady(QBCore, function()
Framework.SetPlayerData(QBCore.Functions.GetPlayerData())
end)
Framework.CreateCallback = function(name, cb)
QBCore.Functions.CreateClientCallback(name, cb)
end
Framework.TriggerCallback = function(name, cb, ...)
QBCore.Functions.TriggerCallback(name, cb, ...)
end
Framework.SpawnVehicle = function(cb, model, coords, warp)
Framework.TriggerCallback(Bridge.FrameworkPrefix .. ':Server:SpawnVehicle', cb, model, coords, warp)
end
Framework.ToggleDuty = function()
TriggerServerEvent(Bridge.FrameworkPrefix .. ':ToggleDuty')
end
Framework.Notify = function(message, type, length)
if type == "info" then type = 'primary' end
QBCore.Functions.Notify(message, type, length)
end
Framework.IsPlayerDead = function()
local PlayerData = QBCore.Functions.GetPlayerData()
return (PlayerData.metadata['isdead'] or PlayerData.metadata['inlaststand'])
end
Framework.GetStatus = function(key)
local PlayerData = QBCore.Functions.GetPlayerData()
return Framework.Round(PlayerData.metadata[key], 0)
end
Framework.OpenSociety = function(name, type)
if type == 'job' and (Framework.Player.Job.Name ~= name or not Framework.Player.Job.Boss) then return end
if type == 'gang' and (Framework.Player.Gang.Name ~= name or not Framework.Player.Gang.Boss) then return end
if type == 'job' then
TriggerEvent('qb-bossmenu:client:OpenMenu')
elseif type == 'gang' then
TriggerEvent('qb-gangmenu:client:OpenMenu')
else
error('Society Type Must Be Job Or Gang', 0)
end
end